
Eric Stratton
Re-Awakened Technologies Inc
2
|
Posted - 2013.01.17 18:21:00 -
[1] - Quote
I've been living in w-space for 14 months. Fuel Blocks, Shield password memory and reduced anchor timers were nice, but POSs could still really use some love. While the ideas being tossed around in the minutes before these ones were very exciting, just fixing a few things about the current system would really take the pain away.
* Some sort of personal hangar option would greatly simplify the silly "you have permission to this hangar" system I try to make due with now, which does not scale at all past 7 people, applies to all hangars regardless of POS, etc. Given that my corp is not a "wormhole corp", my assigning hangar access like this for WH purposes creates security issues for our industry POSs out in k-space. I'm just dealing with a small wormhole operation. I can't imagine how awful this must be for larger groups.
* I had a relatively new corp member interested in making Hybrid Polymers. If I want him to be able to change silo types for his reactions, I need to grant him so many permissions that he can unanchor everything and take it. So, I don't want to discourage an ambitious new corp member who could help keep the corp vital with activity, but if I want to maintain any kind of security I need get in his way, slow him down, have him contact me to manually change silos for him, and otherwise make the whole endeavor something none of us wants to deal with.
* Likewise, some way to secure ships would be nice. If personal hangars are not desired, even corp hangar divisions would be at least some help with this, though still not ideal.
I see how POS revamp is a large project, because a lot of what is wrong with POSs are also things that really tie into what is wrong with corp management. If you want a theme that ties all of this together, how about something like "Cooperation" or "Together we are strong". Improving POSs, Corp Management, and a more universal Contract/Treaty system that has been bandied about since at least before the time of the Orca all work together to make cooperation and group interactions flow in a smooth, more interesting way. Group interactions drive what is cool about Eve. Remove the blocks.
Thanks
|